sapphyres

Age/Gender: 23, Male

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8/8/06

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Rank: Civilian
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Rank #: 97,215

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Exp. Points: 270 / 280
Exp. Rank #: 130,382
Voting Pow.: 4.49 votes

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Flash Reviews: 24
Music Reviews: 0
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All Flash Reviews

24 Reviews | 10 w/ Responses

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Score: 3
Ching Chong Beautiful

"Ouch..."

date: December 16, 2009

This game is really well made. The length, and details are amazing. The time spent on it is very apparent. However, there is one fatal flaw that I can only imagine is the programming.

The game is slow, really slow. If my computer can play Aion, WoW and Eve on full graphics I should not have ANY problems with a flash game. You said, "it kills us that things outside of our control might be lessening your experience <3" but the truth is it IS on the programmer to not only create a game to his best potential, but to make it in a way that is PLAYABLE. Don't you think Blizzard and other companies can make textures even better? Or the programming even more complicated? They don't because they have to balance potential with realistic goals. A good programmer not only knows how to program a game but how to place everything in a creative way to make things run faster.

When I am forced to play on low backgrounds, and graphics; when the game is reduced to poorly drawn polygons and blurs to still experience lagginess and clunky movement because of the games design you know something went wrong.

A designer knows his limitations. If you can't program a game that will run well when made to superior designs, then maybe you should simplify things, or edit out some things to your programming capabilities. It's like in art. I have the most imaginative ideas, but I know the limits of my skills, so I have to scale back.

This is sad only because anyone can SEE how good the game could be. You have great potential. This game could easily be a masterpiece. And I hope you continue improving.

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Score: 4
Fleets

"Close but not close enough"

submission: Fleets
date: December 5, 2009

Could be so good, and yet it's sooooo bad. First of all the drawing tool, the circle has to be perfect, it forces you to just hold the mouse until it registers a circle by drawing a bigger circle and closing it before the starting line. Then the time. There should be an option to take the time off or not. Sometimes you don't want pressure, you just want to play. All would be fine if the tool was any good.

And don't get me wrong, I'm such a trekkie that I REALLY wanted to play this game... Unfortunately the tool completely ruined the game for me.

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Score: 6
Rotten Antenna

"Good and bad."

submission: Rotten Antenna
date: August 19, 2008

It was amazing, but sadly, even some really crappy flashes look great when they're 2x2 inches... I would've appreciated a normal sized flash that still looked like it had that level of quality. This flash is seen as it really is when stretched 2x or 3x the size. Which is still good, but not as good as it seems. It's also very short, felt like we got the introduction but didn't explore the whole story.

Good luck on creating other quality pieces!

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Score: 7
StarBaron - Skirmish

"Awesome game"

date: July 28, 2008

Really good game. But the one draw back that apparently a lot of other people also didn't like was a big negative in my book. We need a select all, then press same button to deselect all. Nothing sucks more than owning 3/4 of the entire area, then accidentally selecting all and turning them all into economy =(

Quit the game many times out of frustration. Other than that the game is awesome =)

July 28, 2008

Author's Response:

There is a Select All and Deselect all, it's 'A' and 'SPACE' respectively. Where you using these? If you were and they were still causing trouble, let me know...

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Score: 7
Best present ever

"Dissapointed..."

submission: Best present ever
date: June 30, 2008

I'm really disappointed that you used such amazing artistic skills in a very overused story... But still, your artwork is incredible, just be careful of animating for the point of animating. Like her falling down the stairs, and other small parts that seemed irrelevant to the story.

Keep on truckin' though, because you'll go far with that much skill!

=)

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Score: 9
Sonny

"Awesome Game"

submission: Sonny
date: June 26, 2008

Loved the game, it was sick. And I don't think the AI is that bad. It was sort of annoying that enemy AI seemed better, but I got over it.

The only annoying thing was that almost every single enemy could heal itself. I swear the rock I kicked on my way towards the Baron just healed it self back up =/

It made the game basically a battle on how to outsmart the enemies by blocking their healing at the right time than an actual fight =(

But either way, you should feel proud that there's so much criticism. It means these guys are judging you on a whole new level. We're making criticism on the level of platform games, where in other flashes we go like "More blue!" or "I threw the ragdoll 200!" or "I played it for like 20 minutes~!". Here we're criticizing your musical score, artificial intelligence coding and such =)

On a minor note, when in stores, you should be able to switch to your partners and see their items. And it'd also be useful to see the stats of your items next to another items to compare.

Thanks a lot for taking your time to make this!

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Score: 9
SMOKESUIT -TheBigSurprise

"A+"

date: March 30, 2007

*SPOILERS*

The whole goth suicide thing is way overdone and a boring cliche. The song was too emo/whatever for me, the noose was predictable and I would've liked something more in the end making it more philosophical then her really dying...

But this video is only been done before in attempt, not execution. The whole goth atmosphere and suicide theme was only lacking originality because of the probably hundreds of flashes we see trying to accomplish what you did.

In a sense your video looked, but most importantly felt, like this was done before the topic had been overdone. The animation was good, and frighteningly smooth. Awesome use of the same picture many times but in so many different ways that we don't mind (front view of her eyes, cut up, with tears, second tear and so on...).

The noose being created was incredible. And though once we saw it we knew we expected it, the artwork was so captivating, as it wove itself from her tears, that we were totally spellbound and surprised. The constructive criticism I can give is few. Work a little bit more on characters' profile as it didn't totally match her from the front, and did not seem as well drawn. People might have mentioned it already but the animation of the guitarist was well... orgasmic... more of that kind of professional quality work would've been amazing. Also when her eyes are dark near the end and the screen sorta zooms out her eyes are closed, then zooms in for open. But in such a trippy ending that effect could've been psycho on purpose.

I'm going to check your other stuff out and again, great GREAT work. Everything is cliche nowadays and it's only someone ingeniously creative and unique that can take something we've all seen and make it not only their own but better than some of the originals.

Author's Response:

Wow, thank you. Yeah I need to work on drawing the same characters from different angles and basically improve my animation skills as a whole, and I will. Thanks for the nice review with compliments and criticisms and all. It was very helpful and actually made me laugh as well. :)

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Score: 10
Retron

"Played for 1 minute..."

submission: Retron
date: February 16, 2007

WAY too weird for me really, but it was ingenious!

Way to go! awesome concept, and gave it a 3 for humor for my reaction the first time it twisted XD

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Score: 9
Hart's Valentine III

"Holy umm... crap..."

date: February 14, 2007

You really weren't kidding when you said your work later gets better huh?

This is MUCH better then the first one o.o....

Lol, all three parts were funny :)

Nice improvement XD

Author's Response:

see?

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Score: 8
Hart's Valentine

"I felt like giving it a 0!!!!!!!"

submission: Hart's Valentine
date: February 13, 2007

Totally not your fault though... -.-...

I'm just spludgin' tired of that goofy chase scene song that's been a gazillion times overused... practically every cartoon has used it, but I was sooooo glad you didn't turn to the classic running from multiple doors/windows/gates/tunnels/ca ves with them coming from all different directions and then bumping into each other then the remix and repeat all again... *takes deep breath*...

I have no idea why people still think that chase scene scenario is funny anymore... arghh... but you only used it because he was chasing the guy :p

Anyway, now that i've vented :p

It was funny though, go NH! (MA neighbor here :D)

Author's Response:

Eh, this is old crap anyways. Watch our new stuff, it's better.

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